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Kyoungsu Oh
Kyoungsu Oh
Verified email at ssu.ac.kr
Title
Cited by
Cited by
Year
GPU implementation of neural networks
KS Oh, K Jung
Pattern Recognition 37 (6), 1311-1314, 2004
6382004
Pyramidal displacement mapping: a gpu based artifacts-free ray tracing through an image pyramid
K Oh, H Ki, CH Lee
Proceedings of the ACM symposium on Virtual reality software and technology …, 2006
612006
Interactive experience room using infrared sensors and user's poses
G Bang, J Yang, K Oh, I Ko
Journal of Information Processing Systems 13 (4), 876-892, 2017
162017
A GPU-based light hierarchy for real-time approximate illumination
H Ki, K Oh
The Visual Computer 24, 649-658, 2008
152008
Hardware-accelerated jaggy-free visual hulls with silhouette maps
C Lee, J Cho, K Oh
Proceedings of the ACM symposium on Virtual reality software and technology …, 2006
142006
Object detection using ensemble of linear classifiers with fuzzy adaptive boosting
K Kim, HI Choi, K Oh
EURASIP Journal on Image and Video Processing 2017, 1-10, 2017
112017
High-quality shear-warp volume rendering using efficient supersampling and pre-integration technique
H Kye, K Oh
International Conference on Artificial Reality and Telexistence, 624-632, 2006
62006
Mobility culling: an efficient rendering algorithm using temporal coherence
KS Oh, BS Shin, Y Gil Shin
The Journal of Visualization and Computer Animation 12 (3), 159-166, 2001
62001
Multi-layer pyramidal displacement mapping
Y Chun, K Oh, H Kim
Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual …, 2008
52008
Indirect illumination with efficient monte carlo integration and denoising
B Zhang, K Oh
Multimedia Tools and Applications 80, 10167-10185, 2021
42021
Motion-blurred shadows utilizing a depth-time ranges shadow map
MP Hong, K Oh
Journal of Information Processing Systems 14 (4), 877-891, 2018
42018
Difficulty balancing and review management system for smart mobile learning
Y Chun, K Youm, K Oh
International Journal of Multimedia and Ubiquitous Engineering 10 (1), 219-226, 2015
42015
A Real-time Soft Shadow Rendering Method under the Area Lights having an Arbitrary Shape
Y Chun, K Oh
Journal of Korea Game Society 14 (2), 77-84, 2014
42014
Real-time image-based 3D avatar for immersive game
C Lee, H Lee, K Oh
Proceedings of the 7th ACM SIGGRAPH International Conference on Virtual …, 2008
42008
Real-time motion blur using extruded triangles
MP Hong, K Oh
Multimedia Tools and Applications 77 (11), 13323-13341, 2018
32018
English vocabulary learning application development applying forgetting curve and match result based rating system
K Youm, K Oh, Y Chun
Journal of Korea Game Society 15 (3), 151-160, 2015
32015
Ubiquitous robot and its realization
K Lee, K Oh
Applied Mathematics and Information Sciences 6 (1S), 311S-321S, 2012
32012
Photomosaics Using Principal Component Analysis
YJ Chun, KS Oh, SH Cho
Journal of Korea Game Society 11 (1), 139-146, 2011
32011
Multiple layer displacement mapping with lossless image compression
Y Chun, S Park, K Oh
Entertainment for Education. Digital Techniques and Systems: 5th …, 2010
32010
Gpu ray marching for real-time rendering of participating media
J Han, H Ki, K Oh
2007 International Conference on Computational Science and its Applications …, 2007
32007
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