GPU implementation of neural networks KS Oh, K Jung Pattern Recognition 37 (6), 1311-1314, 2004 | 638 | 2004 |
Pyramidal displacement mapping: a gpu based artifacts-free ray tracing through an image pyramid K Oh, H Ki, CH Lee Proceedings of the ACM symposium on Virtual reality software and technology …, 2006 | 61 | 2006 |
Interactive experience room using infrared sensors and user's poses G Bang, J Yang, K Oh, I Ko Journal of Information Processing Systems 13 (4), 876-892, 2017 | 16 | 2017 |
A GPU-based light hierarchy for real-time approximate illumination H Ki, K Oh The Visual Computer 24, 649-658, 2008 | 15 | 2008 |
Hardware-accelerated jaggy-free visual hulls with silhouette maps C Lee, J Cho, K Oh Proceedings of the ACM symposium on Virtual reality software and technology …, 2006 | 14 | 2006 |
Object detection using ensemble of linear classifiers with fuzzy adaptive boosting K Kim, HI Choi, K Oh EURASIP Journal on Image and Video Processing 2017, 1-10, 2017 | 11 | 2017 |
High-quality shear-warp volume rendering using efficient supersampling and pre-integration technique H Kye, K Oh International Conference on Artificial Reality and Telexistence, 624-632, 2006 | 6 | 2006 |
Mobility culling: an efficient rendering algorithm using temporal coherence KS Oh, BS Shin, Y Gil Shin The Journal of Visualization and Computer Animation 12 (3), 159-166, 2001 | 6 | 2001 |
Multi-layer pyramidal displacement mapping Y Chun, K Oh, H Kim Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual …, 2008 | 5 | 2008 |
Indirect illumination with efficient monte carlo integration and denoising B Zhang, K Oh Multimedia Tools and Applications 80, 10167-10185, 2021 | 4 | 2021 |
Motion-blurred shadows utilizing a depth-time ranges shadow map MP Hong, K Oh Journal of Information Processing Systems 14 (4), 877-891, 2018 | 4 | 2018 |
Difficulty balancing and review management system for smart mobile learning Y Chun, K Youm, K Oh International Journal of Multimedia and Ubiquitous Engineering 10 (1), 219-226, 2015 | 4 | 2015 |
A Real-time Soft Shadow Rendering Method under the Area Lights having an Arbitrary Shape Y Chun, K Oh Journal of Korea Game Society 14 (2), 77-84, 2014 | 4 | 2014 |
Real-time image-based 3D avatar for immersive game C Lee, H Lee, K Oh Proceedings of the 7th ACM SIGGRAPH International Conference on Virtual …, 2008 | 4 | 2008 |
Real-time motion blur using extruded triangles MP Hong, K Oh Multimedia Tools and Applications 77 (11), 13323-13341, 2018 | 3 | 2018 |
English vocabulary learning application development applying forgetting curve and match result based rating system K Youm, K Oh, Y Chun Journal of Korea Game Society 15 (3), 151-160, 2015 | 3 | 2015 |
Ubiquitous robot and its realization K Lee, K Oh Applied Mathematics and Information Sciences 6 (1S), 311S-321S, 2012 | 3 | 2012 |
Photomosaics Using Principal Component Analysis YJ Chun, KS Oh, SH Cho Journal of Korea Game Society 11 (1), 139-146, 2011 | 3 | 2011 |
Multiple layer displacement mapping with lossless image compression Y Chun, S Park, K Oh Entertainment for Education. Digital Techniques and Systems: 5th …, 2010 | 3 | 2010 |
Gpu ray marching for real-time rendering of participating media J Han, H Ki, K Oh 2007 International Conference on Computational Science and its Applications …, 2007 | 3 | 2007 |