Regional game studies B Liboriussen, P Martin Game Studies 16 (1), 1, 2016 | 50 | 2016 |
The landscape aesthetics of computer games B Liboriussen | 32 | 2008 |
The evolution and social impact of video game economics HY Chou, MD Cruea, S Cuff, B Kice, B Liboriussen, C O'Donnell, J Švelch, ... Lexington Books, 2017 | 19 | 2017 |
Amateur Gold Farming in China: “Chinese Ingenuity,” Independence, and Critique B Liboriussen Games and Culture 11 (3), 316-331, 2016 | 18 | 2016 |
Craft, creativity, computer games: the fusion of play and material consciousness B Liboriussen Philosophy & technology 26, 273-282, 2013 | 16 | 2013 |
Games and gaming in China B Liboriussen, P Martin Games and Culture 11 (3), 227-232, 2016 | 12 | 2016 |
The ban on gaming consoles in China: Protecting national culture, morals, and industry within an international regulatory framework B Liboriussen, A White, D Wang Video Game Policy, 230-243, 2015 | 10 | 2015 |
Collective building projects in second life: User motives and strategies explained from an architectural and ethnographic perspective B Liboriussen Virtual worlds and metaverse platforms: New communication and identity …, 2012 | 8 | 2012 |
Honour of Kings as Chinese popular heritage: Contesting authorized history in a mobile game B Liboriussen, P Martin China Information 34 (3), 319-341, 2020 | 7 | 2020 |
Avatars B Liboriussen The Johns Hopkins guide to digital media, 2014 | 6 | 2014 |
On the origin myths of creativity, with special attention to the use of digital tools in architectural work B Liboriussen Comunicacao e sociedade 22, 16-32, 2012 | 5 | 2012 |
Imagining Technicities: ICT Taste and Skill as Elements in the Configuration of Virtual Worlds Architecture. B Liboriussen, U Plesner International Journal of Emerging Technologies & Society 9 (2), 2011 | 5 | 2011 |
The Mechanics of Place: Landscape and Architecture in Virtual Worlds B Liboriussen Media and Cultural Studies University of Southern Denmark Institute of …, 2009 | 4 | 2009 |
Balinghou and qilinghou: generational difference and creativity in China B Liboriussen Handbook of Cultural and Creative Industries in China, 64-79, 2016 | 3 | 2016 |
(Digital) tools as professional and generational identity badges in the Chinese creative industries B Liboriussen Convergence 21 (4), 423-436, 2015 | 2 | 2015 |
Contemporary Chinese creatives as literati B Liboriussen, J Lopez-Mugica, A White Routledge Handbook of Cultural and Creative Industries in Asia, 153-165, 2018 | 1 | 2018 |
Regional Game Studies P Martin, B Liboriussen Game Studies 16 (1), 2016 | 1 | 2016 |
Digital Dwelling: Building in Online Worlds B Liboriussen Proceedings of ISEA2008, 305, 2008 | 1 | 2008 |
Worlds of Junkspace: Can There Be an Architecture of Dwelling for Synthetic Worlds? B Liboriussen | 1 | 2007 |
Game Labor B Liboriussen The Routledge Companion to Video Game Studies, 88-95, 2023 | | 2023 |