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Bjarke Liboriussen
Bjarke Liboriussen
Associate Professor in Digital and Creative Media, University of Nottingham Ningbo China
Verified email at nottingham.edu.cn
Title
Cited by
Cited by
Year
Regional game studies
B Liboriussen, P Martin
Game Studies 16 (1), 1, 2016
502016
The landscape aesthetics of computer games
B Liboriussen
322008
The evolution and social impact of video game economics
HY Chou, MD Cruea, S Cuff, B Kice, B Liboriussen, C O'Donnell, J Švelch, ...
Lexington Books, 2017
192017
Amateur Gold Farming in China: “Chinese Ingenuity,” Independence, and Critique
B Liboriussen
Games and Culture 11 (3), 316-331, 2016
182016
Craft, creativity, computer games: the fusion of play and material consciousness
B Liboriussen
Philosophy & technology 26, 273-282, 2013
162013
Games and gaming in China
B Liboriussen, P Martin
Games and Culture 11 (3), 227-232, 2016
122016
The ban on gaming consoles in China: Protecting national culture, morals, and industry within an international regulatory framework
B Liboriussen, A White, D Wang
Video Game Policy, 230-243, 2015
102015
Collective building projects in second life: User motives and strategies explained from an architectural and ethnographic perspective
B Liboriussen
Virtual worlds and metaverse platforms: New communication and identity …, 2012
82012
Honour of Kings as Chinese popular heritage: Contesting authorized history in a mobile game
B Liboriussen, P Martin
China Information 34 (3), 319-341, 2020
72020
Avatars
B Liboriussen
The Johns Hopkins guide to digital media, 2014
62014
On the origin myths of creativity, with special attention to the use of digital tools in architectural work
B Liboriussen
Comunicacao e sociedade 22, 16-32, 2012
52012
Imagining Technicities: ICT Taste and Skill as Elements in the Configuration of Virtual Worlds Architecture.
B Liboriussen, U Plesner
International Journal of Emerging Technologies & Society 9 (2), 2011
52011
The Mechanics of Place: Landscape and Architecture in Virtual Worlds
B Liboriussen
Media and Cultural Studies University of Southern Denmark Institute of …, 2009
42009
Balinghou and qilinghou: generational difference and creativity in China
B Liboriussen
Handbook of Cultural and Creative Industries in China, 64-79, 2016
32016
(Digital) tools as professional and generational identity badges in the Chinese creative industries
B Liboriussen
Convergence 21 (4), 423-436, 2015
22015
Contemporary Chinese creatives as literati
B Liboriussen, J Lopez-Mugica, A White
Routledge Handbook of Cultural and Creative Industries in Asia, 153-165, 2018
12018
Regional Game Studies
P Martin, B Liboriussen
Game Studies 16 (1), 2016
12016
Digital Dwelling: Building in Online Worlds
B Liboriussen
Proceedings of ISEA2008, 305, 2008
12008
Worlds of Junkspace: Can There Be an Architecture of Dwelling for Synthetic Worlds?
B Liboriussen
12007
Game Labor
B Liboriussen
The Routledge Companion to Video Game Studies, 88-95, 2023
2023
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