Kiel Gilleade
Kiel Gilleade
Champaign County Regional Planning Commission
Verified email at - Homepage
Cited by
Cited by
Affective videogames and modes of affective gaming: assist me, challenge me, emote me
K Gilleade, A Dix, J Allanson
DIGRA 2005 Conference: Changing Views: Worlds in Play, 2005
Using frustration in the design of adaptive videogames
KM Gilleade, A Dix
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in …, 2004
Evaluation of an adaptive game that uses EEG measures validated during the design process as inputs to a biocybernetic loop
KC Ewing, SH Fairclough, K Gilleade
Frontiers in human neuroscience 10, 223, 2016
The VoodooIO Gaming Kit: A real-time adaptable gaming controller
N Villar, K Gilleade, D RAMDUNYELLIS, H Gellersen
Computers in Entertainment (CIE) 5 (3), 7, 2007
The VoodooIO Gaming Kit: A Real-Time Adaptable Gaming Controller
N Villar, K Gilleade, D Ramduny-Ellis, H Gellersen
Advances in Computer Entertainment Technology, 2006
Capturing user engagement via psychophysiology: measures and mechanisms for biocybernetic adaptation
SH Fairclough, K Gilleade, KC Ewing, J Roberts
International Journal of Autonomous and Adaptive Communications Systems 6 (1 …, 2013
Advances in Physiological Computing
SH Fairclough, K Gilleade
Springer-Verlag London, 2014
Adaptive augmented reality for cultural heritage: ARtSENSE project
A Damala, N Stojanovic, T Schuchert, J Moragues, A Cabrera, K Gilleade
Euro-Mediterranean Conference, 746-755, 2012
Construction of the Biocybernetic Loop: A Case Study
S Fairclough, K Gilleade
ICMI 2012 Grand Challenge - Brain-Computer Interfaces, 2012
Exploring the Affective Museum Visiting Experience: Adaptive Augmented Reality (A2 R) and Cultural Heritage
A Damala, T Schuchert, I Rodriguez, J Moragues, K Gilleade, ...
International Journal of Heritage in the Digital Era 2 (1), 2013
Biocybernetic Adaptation as Biofeedback Training Method
AT Pope, CL Stephens, K Gilleade
Advances in Physiological Computing, 2014
A toolkit for exploring affective interface adaptation in videogames
K Gilleade, J Allanson
Proceeding of HCI International 2003 2, 370-374, 2003
A framework for P2P application development
J Walkerdine, D Hughes, P Rayson, J Simms, K Gilleade, J Mariani, ...
Computer Communications 31 (2), 387-401, 2008
Classification Accuracy from the Perspective of the User: Real-Time Interaction with Physiological Computing
SH Fairclough, AJ Karran, K Gilleade
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
A Framework for Psychophysiological Classification within a Cultural Heritage Context using Interest
A Karran, S Fairclough, K Gilleade
ACM Transactions on Computer-Human Interaction (TOCHI), 2015
Brain and body interfaces: Designing for meaningful interaction
SH Fairclough, K Gilleade, LE Nacke, RL Mandryk
Proceedings of the 2011 annual conference extended abstracts on Human …, 2011
Physiology as XP–Body Blogging to Victory
K Gilleade, SH Fairclough
BioS-Play Workshop at Fun and Games 2010, 2010
Generic processing of real-time physiological data in the cloud
K Lee, K Gilleade
International Journal of Big Data Intelligence 3 (4), 215-227, 2016
Issues inherent in controlling the interpretation of the Physiological Cloud
K Gilleade, K Lee
CHI 2011 workshop on "Brain and Body Interfaces: Designing for Meaningful …, 2011
Exploiting P2P in the creation of Game Worlds
D Hughes, K Gilleade, J Walkerdine, JA Mariani
Third International Game Design and Technology Workshop and Conference 2005, 2005
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