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Dennis Jansen
Dennis Jansen
Department of Media and Culture Studies, Utrecht University
Verified email at uu.nl
Title
Cited by
Cited by
Year
The myth of ‘universal’narrative models: expanding the design space of narrative structures for interactive digital narratives
H Koenitz, A Di Pastena, D Jansen, B De Lint, A Moss
Interactive Storytelling: 11th International Conference on Interactive …, 2018
372018
Thoughts on an ethical approach to archives in fan studies
D Jansen
Transformative Works and Cultures 33, 2020
122020
“The Link Out” Towards a Theory of Epiphany in Digital Games
A Di Pastena, D Jansen, B de Lint, A Moss
Interactive Storytelling: 11th International Conference on Interactive …, 2018
72018
Ludic Cyborgism
D Jansen
Press Start 6 (1), 36-53, 2020
62020
A Universe Divided: Texts vs. Games in The Elder Scrolls
D Jansen
DiGRA Nordic 2018, 2018
42018
The Environment at Play
D Jansen
Press Start 5 (1), 1-18, 2019
32019
How Fantasy Games Deal with Race: As Demonstrated by The Elder Scrolls
D Jansen
First Person Scholar 12, 2018
22018
Human, Machine, Play: Donna Haraway in/and Game Studies
D Jansen
DiGRA 2020, 2020
12020
Introduction to the Special Section on the 2022 Utrecht Philosophy Graduate Conference
D Jansen
Junctions: Graduate Journal of the Humanities 8 (1), 2024
2024
The Final Word? How Fans of The Elder Scrolls Record, Archive, and Interpret the Battle of Red Mountain
D Jansen
Return to the Interactive Past, 57-71, 2021
2021
Introduction: Bodies in Disarray
D Jansen, ML Whittle
The Graduate School of Humanities, Utrecht University 5 (2), 2021
2021
Introduction: Storytelling in the Margins
D Jansen, ML Whittle
The Graduate School of Humanities, Utrecht University 5 (1), 2020
2020
Ludic Materialism: Critical Interventions in Game Studies' Material Turn
D Jansen
2020
A play of bodies: How we perceive videogames [Book Review]
D Jansen
Colloquy 38, 79-83, 2019
2019
Brendan Keogh, A Play of Bodies: How We Perceive Videogames. Cambridge, MA: MIT Press, 2018. ISBN: 9780262037631.
D Jansen
Colloquy 38, 79-83, 2019
2019
“O Romeo, Romeo, then Let Us Cull Thy Numbers!” and Other Thoughts about the Displacement of Human Creativity
D Jansen
Performing Robots Conference, 2019
2019
Fandom, Power, and the Library: The Fannish Creation of Paratextual Archives for The Elder Scrolls
D Jansen
2018
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