Consuming sport: Fans, sport and culture G Crawford Psychology Press, 2004 | 1118 | 2004 |
Introducing cultural studies B Longhurst, G Bagnall, G Smith, G Crawford, E Baldwin, M Ogborn Longman Pub Group, 2008 | 692* | 2008 |
Video games as culture: Considering the role and importance of video games in contemporary society D Muriel, G Crawford Routledge, 2018 | 395 | 2018 |
Video Gamers G Crawford Routledge, 2012 | 368* | 2012 |
More than a game: Sports-themed video games and player narratives G Crawford, VK Gosling Sociology of Sport Journal 26 (1), 50-66, 2009 | 184 | 2009 |
The Myth of the ‘Puck Bunny’ Female Fans and Men’s Ice Hockey G Crawford, VK Gosling Sociology 38 (3), 477-493, 2004 | 183 | 2004 |
The career of the sport supporter: The case of the Manchester Storm G Crawford Sociology 37 (2), 219-237, 2003 | 178 | 2003 |
Digital gaming, sport and gender G Crawford Leisure Studies 24 (3), 259-270, 2005 | 120 | 2005 |
Playing the game: Performance in digital game audiences G Crawford, J Rutter Fandom: Identities and communities in a mediated world, 271-281, 2007 | 98 | 2007 |
The cult of champ man: the culture and pleasures of championship manager/football manager gamers G Crawford Information, Communication & Society 9 (4), 496-514, 2006 | 96 | 2006 |
Video games and agency in contemporary society D Muriel, G Crawford Games and Culture 15 (2), 138-157, 2020 | 87 | 2020 |
Game scenes: Theorizing digital game audiences VK Gosling, G Crawford Games and Culture 6 (2), 135-154, 2011 | 85 | 2011 |
Is it in the game? Reconsidering play spaces, game definitions, theming, and sports videogames G Crawford Games and Culture 10 (6), 571-592, 2015 | 76 | 2015 |
The SAGE dictionary of leisure studies T Blackshaw, G Crawford Sage, 2009 | 74 | 2009 |
Toys for boys? Women's marginalization and participation as digital gamers G Crawford, V Gosling Sociological Research Online 10 (1), 46-56, 2005 | 65* | 2005 |
Digital games and cultural studies G Crawford, J Rutter Understanding digital games, 2006 | 61 | 2006 |
Is there an app for that? A case study of the potentials and limitations of the participatory turn and networked publics for classical music audience engagement G Crawford, V Gosling, G Bagnall, B Light Information, Communication & Society 17 (9), 1072-1085, 2014 | 58 | 2014 |
Characteristics of a British ice hockey audience: Major findings of the 1998 and 1999 Manchester Storm ice hockey club supporter surveys G Crawford International Review for the Sociology of Sport 36 (1), 71-81, 2001 | 46 | 2001 |
‘It’s in the game’: sport fans, film and digital gaming G Crawford Sport in films, 14-29, 2019 | 45 | 2019 |
Cosplay and the art of play: Exploring sub-culture through art G Crawford, D Hancock Springer, 2019 | 44 | 2019 |