Evolving spatio-temporal data machines based on the NeuCube neuromorphic framework: Design methodology and selected applications N Kasabov, NM Scott, E Tu, S Marks, N Sengupta, E Capecci, M Othman, ... Neural Networks 78, 1-14, 2016 | 183 | 2016 |
Towards the Holodeck: fully immersive virtual reality visualisation of scientific and engineering data S Marks, JE Estevez, AM Connor Proceedings of the 29th International Conference on Image and Vision …, 2014 | 95 | 2014 |
Evaluation of game engines for simulated surgical training S Marks, J Windsor, B Wünsche Proceedings of the 5th international conference on Computer graphics and …, 2007 | 88 | 2007 |
Challenges in virtual reality exergame design LA Shaw, BC Wünsche, C Lutteroth, S Marks, R Callies Australian Computer Society, Inc.(ACS), 2015 | 63 | 2015 |
Development and evaluation of an exercycle game using immersive technologies LA Shaw, BC Wünsche, C Lutteroth, S Marks, J Buckley, P Corballis Australian Computer Society, Inc.(ACS), 2015 | 57 | 2015 |
Getting up your nose: A virtual reality education tool for nasal cavity anatomy S Marks, D White, M Singh SIGGRAPH Asia 2017 symposium on education, 1-7, 2017 | 56 | 2017 |
An intuitive tangible game controller J Foottit, D Brown, S Marks, AM Connor Proceedings of the 2014 Conference on Interactive Entertainment, 1-7, 2014 | 37 | 2014 |
Design methodology and selected applications of evolving spatio-temporal data machines in the NeuCube neuromorphic framework N Kasabov, N Scott, E Tu, S Marks, N Sengupta, E Capecci, M Othman, ... Neural Networks 78 (2016)), 1-14, 2016 | 34 | 2016 |
Design of a virtual trainer for exergaming LA Shaw, R Tourrel, BC Wunsche, C Lutteroth, S Marks, J Buckley Proceedings of the Australasian Computer Science Week Multiconference, 1-9, 2016 | 30 | 2016 |
Exploring the “dark matter” of social interaction: Systematic review of a decade of research in spontaneous interpersonal coordination J Ayache, A Connor, S Marks, DJ Kuss, D Rhodes, A Sumich, N Heym Frontiers in Psychology 12, 718237, 2021 | 24 | 2021 |
Development of a wearable haptic game interface J Foottit, D Brown, S Marks, AM Connor arXiv preprint arXiv:1604.08322, 2016 | 23 | 2016 |
Evaluation of game engines for simulated clinical training S Marks, J Windsor, B Wünsche Canterbury University, 2008 | 23 | 2008 |
Active learning and teaching through digital technology and live performance:‘choreographic thinking’as art practice in the tertiary sector JRA Nikolai, G Bennett, S Marks, G Gilson International Journal of Art & Design Education 38 (1), 137-152, 2019 | 20 | 2019 |
Creating creative technologists: Playing with (in) education AM Connor, S Marks, C Walker Creativity in the digital age, 35-56, 2015 | 16 | 2015 |
An unexpected journey: Experiences of learning through exploration and experimentation AM Connor, C Berthelsen, S Karmokar, B Kenobi, S Marks, C Walker DesignEd Asia Conference, Hong Kong, 2014 | 16 | 2014 |
Head tracking based avatar control for virtual environment teamwork training S Marks, J Windsor, B Wünsche JVRB-Journal of Virtual Reality and Broadcasting 9 (9), 2012 | 14 | 2012 |
Immersive visualisation of 3-dimensional spiking neural networks S Marks Evolving Systems 8 (3), 193-201, 2017 | 13 | 2017 |
Discrete versus continuous colour pickers impact colour selection in virtual reality art-making M Alex, D Lottridge, J Lee, S Marks, B Wüensche Proceedings of the 32nd Australian Conference on Human-Computer Interaction …, 2020 | 12 | 2020 |
Problem solving at the edge of disciplines A Connor, R Sosa, AG Jackson, S Marks Handbook of research on creative problem-solving skill development in higher …, 2017 | 12 | 2017 |
Evaluation of the effectiveness of head tracking for view and avatar control in virtual environments S Marks, JA Windsor, B Wünsche 2010 25th International Conference of Image and Vision Computing New Zealand …, 2010 | 12 | 2010 |