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Stefan Marks
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Evolving spatio-temporal data machines based on the NeuCube neuromorphic framework: Design methodology and selected applications
N Kasabov, NM Scott, E Tu, S Marks, N Sengupta, E Capecci, M Othman, ...
Neural Networks 78, 1-14, 2016
1652016
Towards the Holodeck: fully immersive virtual reality visualisation of scientific and engineering data
S Marks, JE Estevez, AM Connor
Proceedings of the 29th International Conference on Image and Vision†…, 2014
922014
Evaluation of game engines for simulated surgical training
S Marks, J Windsor, B WŁnsche
Proceedings of the 5th international conference on Computer graphics and†…, 2007
872007
Challenges in virtual reality exergame design
LA Shaw, BC WŁnsche, C Lutteroth, S Marks, R Callies
Australian Computer Society, Inc.(ACS), 2015
612015
Development and evaluation of an exercycle game using immersive technologies
LA Shaw, BC WŁnsche, C Lutteroth, S Marks, J Buckley, P Corballis
Australian Computer Society, Inc.(ACS), 2015
532015
Getting up your nose: A virtual reality education tool for nasal cavity anatomy
S Marks, D White, M Singh
SIGGRAPH Asia 2017 symposium on education, 1-7, 2017
502017
An intuitive tangible game controller
J Foottit, D Brown, S Marks, AM Connor
Proceedings of the 2014 Conference on Interactive Entertainment, 1-7, 2014
362014
Design methodology and selected applications of evolving spatio-temporal data machines in the NeuCube neuromorphic framework
N Kasabov, N Scott, E Tu, S Marks, N Sengupta, E Capecci, M Othman, ...
Neural Networks 78 (2016)), 1-14, 2016
342016
Design of a virtual trainer for exergaming
LA Shaw, R Tourrel, BC Wunsche, C Lutteroth, S Marks, J Buckley
Proceedings of the Australasian Computer Science Week Multiconference, 1-9, 2016
282016
Evaluation of game engines for simulated clinical training
S Marks, J Windsor, B WŁnsche
Canterbury University, 2008
222008
Development of a wearable haptic game interface
J Foottit, D Brown, S Marks, AM Connor
arXiv preprint arXiv:1604.08322, 2016
212016
Exploring the “dark matter” of social interaction: Systematic review of a decade of research in spontaneous interpersonal coordination
J Ayache, A Connor, S Marks, DJ Kuss, D Rhodes, A Sumich, N Heym
Frontiers in Psychology 12, 718237, 2021
202021
Active learning and teaching through digital technology and live performance:‘choreographic thinking’as art practice in the tertiary sector
JRA Nikolai, G Bennett, S Marks, G Gilson
International Journal of Art & Design Education 38 (1), 137-152, 2019
172019
Creating creative technologists: Playing with (in) education
AM Connor, S Marks, C Walker
Creativity in the digital age, 35-56, 2015
162015
An unexpected journey: Experiences of learning through exploration and experimentation
AM Connor, C Berthelsen, S Karmokar, B Kenobi, S Marks, C Walker
DesignEd Asia Conference, Hong Kong, 2014
152014
Head tracking based avatar control for virtual environment teamwork training
S Marks, J Windsor, B WŁnsche
JVRB-Journal of Virtual Reality and Broadcasting 9 (9), 2012
142012
Immersive visualisation of 3-dimensional spiking neural networks
S Marks
Evolving Systems 8 (3), 193-201, 2017
132017
Problem solving at the edge of disciplines
A Connor, R Sosa, AG Jackson, S Marks
Handbook of research on creative problem-solving skill development in higher†…, 2017
122017
Evaluation of the effectiveness of head tracking for view and avatar control in virtual environments
S Marks, JA Windsor, B WŁnsche
2010 25th International Conference of Image and Vision Computing New Zealand†…, 2010
122010
Discrete versus continuous colour pickers impact colour selection in virtual reality art-making
M Alex, D Lottridge, J Lee, S Marks, B WŁensche
Proceedings of the 32nd Australian Conference on Human-Computer Interaction†…, 2020
112020
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Articles 1–20