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Hendrys Fabián Tobar Munoz
Hendrys Fabián Tobar Munoz
Centro de Desarrollo Tecnológico CreaTIC
Verified email at unicauca.edu.co - Homepage
Title
Cited by
Cited by
Year
Augmented reality game-based learning: Enriching students’ experience during reading comprehension activities
H Tobar-Muñoz, S Baldiris, R Fabregat
Journal of Educational Computing Research 55 (7), 901-936, 2017
2282017
Augmented reality game-based learning for mathematics skills training in inclusive contexts
H Tobar-Muñoz, R Fabregat, S Baldiris
Informática Educativa Comunicaciones 21, 39-51, 2015
40*2015
Using a videogame with augmented reality for an inclusive logical skills learning session
H Tobar-Muñoz, R Fabregat, S Baldiris
2014 International Symposium on Computers in Education (SIIE), 189-194, 2014
262014
Co design of augmented reality game-based learning games with teachers using co-CreaARGBL method
H Tobar-Muñoz, S Baldiris, R Fabregat
2016 IEEE 16th International Conference on Advanced Learning Technologies …, 2016
252016
Gremlings in my mirror: An inclusive ar-enriched videogame for logical math skills learning
H Tobar-Muñoz, S Baldiris, R Fabregat
2014 IEEE 14th International Conference on Advanced Learning Technologies …, 2014
182014
Augmented reality board game for supporting learning and motivation in an indigenous community
D Pinto, J Mosquera, C Gonzalez, H Tobar-Muñoz, R Fabregat, S Baldiris
Universidad de La Laguna, 2017
92017
AR Learning Videogame For Kids With ADHD Symptoms
HF Tobar-Muñoz, R Fabregat, S Baldiris
Universitat de Girona, 2013
92013
Videogames and Innovation: Fostering Innovators’ Skills in Online-Learning Environments
H Tobar-Muñoz, J G Cárcamo, H Solarte, C Ventes, J H Mesa
Sustainability 12 (21), 9264, 2020
82020
Evaluation of an Augmented Reality Multiplayer Learning Game
A Ortiz, C Vitery, C González, H Tobar-Muñoz
Joint International Conference on Serious Games, 91-100, 2018
72018
Augmented Reality Game-Based Learning: A Review of Applications and Design Approaches
H Tobar-Muñoz, R Fabregat, S Baldiris
Game-Based Learning: Theory, Strategies and Performance Outcomes. Nova …, 2017
72017
Method for the Co Design of Augmented Reality Game-Based Learning Games with Teachers
H Tobar-Muñoz, S Baldiris, R Fabregat
Proceedings of the VIII International Conference of Adaptive and Accessible …, 2016
62016
Supporting technology for augmented reality game-based learning
HF Tobar Muñoz
Universitat de Girona, 2017
52017
Supporting technology for augmented reality game-based learning
HT Muñoz
Universitat de Girona, 2017
42017
Orgatronics: A physically interactive videogame for learning biology concepts using IoT technologies
DSG Chicangana, OSL Erazo, MÁ Niño-Zambrano, H Tobar-Muñoz
2019 International Conference on Virtual Reality and Visualization (ICVRV …, 2019
32019
A formative assessment tool to support Computational Thinking in the classroom
L Orozco-Garcia, C Gonzalez, J Montano, C Mondragon, H Tobar-Munoz
2019 International Conference on Virtual Reality and Visualization (ICVRV …, 2019
22019
Cosmodel: an interaction model for social network games
MA Niño Zambrano, HF Tobar Muñoz, J Lemos Zuluaga
Dyna, 0
2*
Learning Analytics on the Gamified Assessment of Computational Thinking
J Montaño, C Mondragón, H Tobar-Muñoz, L Orozco
Data Analytics Approaches in Educational Games and Gamification Systems, 95-109, 2019
12019
Using a videogame with augmented reality for an inclusive logical skills learning session
HT Muñoz, RF Gesa, S Baldiris
Acceso masivo y universal para un aprendizaje a lo largo de la vida: actas …, 2014
2014
AR Learning Videogame For Kids With ADHD Symptoms
HFT Muñoz, PDR Fabregat, PDS Baldiris
2013
Videojuegos y Redes Sociales en Línea Para la Sensibilización Sobre la Tuberculosis Pulmonar
MÀN Zambrano, HFT Muñoz, JL Zuluaga
Revista UIS Ingenierías 8 (2), 127-140, 2009
2009
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