Simon Green
Simon Green
NVIDIA, Oculus, Facebook Reality Labs
Verified email at
Cited by
Cited by
GPU computing
JD Owens, M Houston, D Luebke, S Green, JE Stone, JC Phillips
Proceedings of the IEEE 96 (5), 879-899, 2008
Deepmind lab
C Beattie, JZ Leibo, D Teplyashin, T Ward, M Wainwright, H Küttler, ...
arXiv preprint arXiv:1612.03801, 2016
The association between traumatic experience, paranoia and hallucinations: a test of the predictions of psychological models
A Gracie, D Freeman, S Green, PA Garety, E Kuipers, A Hardy, K Ray, ...
Acta Psychiatrica Scandinavica 116 (4), 280-289, 2007
Interactive indirect illumination using voxel cone tracing
C Crassin, F Neyret, M Sainz, S Green, E Eisemann
Computer Graphics Forum 30 (7), 1921-1930, 2011
Effects of anxiety on the processing of fearful and happy faces: an event-related potential study
A Holmes, MK Nielsen, S Green
Biological psychology 77 (2), 159-173, 2008
Particle simulation using cuda
S Green
NVIDIA whitepaper 6, 121-128, 2010
Grounded language learning in a simulated 3d world
KM Hermann, F Hill, S Green, F Wang, R Faulkner, H Soyer, D Szepesvari, ...
arXiv preprint arXiv:1706.06551, 2017
Screen space fluid rendering with curvature flow
WJ van der Laan, S Green, M Sainz
Proceedings of the 2009 symposium on Interactive 3D graphics and games, 91-98, 2009
Anxiety and sensitivity to eye gaze in emotional faces
A Holmes, A Richards, S Green
Brain and cognition 60 (3), 282-294, 2006
The Replica dataset: A digital replica of indoor spaces
J Straub, T Whelan, L Ma, Y Chen, E Wijmans, S Green, JJ Engel, ...
arXiv preprint arXiv:1906.05797, 2019
The involvement of distinct visual channels in rapid attention towards fearful facial expressions
A Holmes, S Green, P Vuilleumier
Cognition & Emotion 19 (6), 899-922, 2005
Ambient occlusion
M Pharr, S Green
GPU Gems 1, 279-292, 2004
Octree-based sparse voxelization using the GPU hardware rasterizer
C Crassin, S Green
OpenGL Insights, 303-318, 2012
Cuda particles
S Green
NVIDIA whitepaper 2 (3.2), 1, 2008
Interactive fluid-particle simulation using translating Eulerian grids
JM Cohen, S Tariq, S Green
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010
An electrophysiological investigation into the automaticity of emotional face processing in high versus low trait anxious individuals
A Holmes, MK Nielsen, S Tipper, S Green
Cognitive, Affective, & Behavioral Neuroscience 9 (3), 323-334, 2009
Real-time approximations to subsurface scattering
S Green
GPU Gems 1, 263-278, 2004
The OpenGL framebuffer object extension
S Green
Game developers conference 2005, 2005
Implementing improved perlin noise
S Green
GPU Gems 2, 409-416, 2005
Psychlab: a psychology laboratory for deep reinforcement learning agents
JZ Leibo, CM d'Autume, D Zoran, D Amos, C Beattie, K Anderson, ...
arXiv preprint arXiv:1801.08116, 2018
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