Are Loot Boxes Gambling?: Random reward mechanisms in video games RKL Nielsen, P Grabarczyk Transactions of the Digital Games Research Association 4, 171-207, 2019 | 160 | 2019 |
Is every indie game independent? Towards the concept of independent game P Grabarczyk Game Studies 16 (1), 2016 | 148 | 2016 |
Perception of affordances and experience of presence in virtual reality P Grabarczyk, M Pokropski AVANT. Trends in Interdisciplinary Studies, 2016 | 72 | 2016 |
An Ontological Meta-Model for Game Research. E Aarseth, P Grabarczyk Digra conference, 2018 | 41 | 2018 |
It's like a walk in the park-On why are walking simulators so controversial P Grabarczyk | 24 | 2016 |
Computing educational activities involving people rather than things appeal more to women (cs1 appeal perspective) MH Marcher, IM Christensen, P Grabarczyk, T Graversen, C Brabrand Proceedings of the 17th ACM Conference on International Computing Education …, 2021 | 21 | 2021 |
Antiradical properties of extracts from roots, leaves and fruits of six Rumex L. species M Wegiera, P Grabarczyk, B Baraniak, HD Smolarz Acta Biologica Cracoviensia. Series Botanica 53 (1), 2011 | 19 | 2011 |
Loot boxes, gambling-like mechanics in video games LY Xiao, LL Henderson, RKL Nielsen, P Grabarczyk, PWS Newall, N Lee Encyclopedia of computer graphics and games, 2021 | 18 | 2021 |
O opozycji hardcore/casual G Paweł Homo Ludens 7 (1), 89-109, 2015 | 15* | 2015 |
Directival theory of meaning: from syntax and pragmatics to narrow linguistic content P Grabarczyk Springer, 2019 | 14* | 2019 |
Computing educational activities involving people rather than things appeal more to women (Recruitment Perspective) IM Christensen, MH Marcher, P Grabarczyk, T Graversen, C Brabrand Proceedings of the 17th ACM Conference on International Computing Education …, 2021 | 13 | 2021 |
Directival theory of meaning resurrected P Grabarczyk Studia Semiotyczne 31 (1), 23-43, 2017 | 13 | 2017 |
Computing Educational Programmes with more Women are more about People & less about Things P Grabarczyk, A Freiesleben, A Bastrup, C Brabrand Proceedings of the 27th ACM Conference on on Innovation and Technology in …, 2022 | 10 | 2022 |
Three+ 1 perspectives on computational thinking SM Nicolajsen, M Pischetola, P Grabarczyk, C Brabrand Proceedings of the 21st Koli Calling International Conference on Computing …, 2021 | 10 | 2021 |
Port or conversion? An ontological framework for classifying game versions E Aarseth, P Grabarczyk Proceedings of DiGRA, 2019 | 10 | 2019 |
W poszukiwaniu teorii znaczenia. Próby eksplikacji pojęcia znaczenia w filozofii XX wieku P Grabarczyk Wydawnictwo Uniwersytetu Łódzkiego, 2018 | 8* | 2018 |
“The Last Cassette” and the Local Chronology of 8-Bit Video Games in Poland MB Garda, P Grabarczyk Game history and the local, 37-55, 2021 | 7 | 2021 |
O niearbitralnym kryterium posiadania struktury obliczeniowej P Grabarczyk Filozofia Nauki 21 (4 (84)), 31-50, 2013 | 6 | 2013 |
On the effect of onboarding computing students without programming-confidence or-experience P Grabarczyk, SM Nicolajsen, C Brabrand Proceedings of the 22nd Koli Calling International Conference on Computing …, 2022 | 5 | 2022 |
SNES-Not so “Super,” After All P Grabarczyk Game studies 18 (1), 2018 | 5 | 2018 |