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Cristian Lorenzini
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Safety training using virtual reality: A comparative approach
G Avveduto, C Tanca, C Lorenzini, F Tecchia, M Carrozzino, ...
Augmented Reality, Virtual Reality, and Computer Graphics: 4th International …, 2017
322017
Using mixed reality and natural interaction in cultural heritage applications
R Brondi, M Carrozzino, C Lorenzini, F Tecchia
Informatica 40 (3), 2016
312016
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage
C Lorenzini, M Carrozzino, C Evangelista, F Tecchia, M Bergamasco, ...
2015 Digital Heritage 2, 639-642, 2015
192015
Social networks and web-based serious games as novel educational tools
M Carrozzino, C Evangelista, R Brondi, C Lorenzini, M Bergamasco
Procedia Computer Science 15, 303-306, 2012
192012
An immersive vr experience to learn the craft of printmaking
M Carrozzino, C Lorenzini, M Duguleana, C Evangelista, R Brondi, ...
Augmented Reality, Virtual Reality, and Computer Graphics: Third …, 2016
172016
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving
M Carrozzino, C Lorenzini, C Evangelista, F Tecchia, M Bergamasco
2015 Digital Heritage 2, 187-188, 2015
132015
ADITHO–a serious game for training and evaluating medical ethics skills
C Lorenzini, C Faita, M Barsotti, M Carrozzino, F Tecchia, M Bergamasco
Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015
122015
Perception of basic emotions from facial expressions of dynamic virtual avatars
C Faita, F Vanni, C Lorenzini, M Carrozzino, C Tanca, M Bergamasco
Augmented and Virtual Reality: Second International Conference, AVR 2015 …, 2015
102015
An interactive digital storytelling approach to explore books in virtual environments
C Lorenzini, C Evangelista, M Carrozzino, C Postelnicu, M Maltese
Informatica 40 (3), 2016
62016
Virtual technologies to enable novel methods of access to library archives
M Carrozzino, A Angeletaki, C Evangelista, C Lorenzini, F Tecchia, ...
SCIRES-IT-SCIentific RESearch and Information Technology 3 (1), 25-34, 2013
62013
Serious games for disseminating the knowledge of ancient manuscripts: a case study
C Lorenzini, M Carrozzino, C Evangelista, F Tecchia, M Bergamasco, ...
SCIRES-IT-SCIentific RESearch and Information Technology 3 (2), 135-142, 2013
62013
VR-based serious game designed for medical ethics training
C Lorenzini, C Faita, M Carrozzino, F Tecchia, M Bergamasco
Augmented and Virtual Reality: Second International Conference, AVR 2015 …, 2015
52015
LawVille: a collaborative serious game for citizenship education
C Lorenzini, R Brondi, M Carrozzino, M Nistico, C Evangelista, F Tecchia
2014 6th International Conference on Games and Virtual Worlds for Serious …, 2014
52014
Automatic creation of bas-relieves from single images
C Lorenzini, M Carrozzino, F Tecchia, M Bergamasco
Digital Heritage International Congress (DigitalHeritage), 2013 1, 417-420, 2013
22013
LawVille: a Collaborative Serious Game
R Brondi, M Carrozzino, C Lorenzini, C Evangelista, M Bergamasco
SeriGameEx 2014, 2014
12014
Social Network e nuovi media per l’apprendimento
R Brondi, C Lorenzini, C Evangelista, M Carrozzino, M Bergamasco
Bioetica e formazione nell'epoca dei social media. Esperienze in ambito …, 2014
2014
Lawville: un serious game per l'educazione alla cittadinanza
R Brondi, C Lorenzini, C Evangelista, M Carrozzino, M Bergamasco, ...
Atti Didamatica 2013, 57-60, 2013
2013
Studio e realizzazione di un modulo software per la creazione assisita di modelli 3D di bassorilievi
C LORENZINI
2011
INSCENA: ACTING AND LEARNING ELEMENTS OF COMPUTER PROGRAMMING ON A VIRTUAL STAGE
G Chiazzese, MR Laganą, C Lorenzini
EDULEARN10 Proceedings, 2473-2479, 2010
2010
A Virtual Laboratory
C Lorenzini, M Carrozzino, C Evangelista, F Tecchia, M Bergamasco, ...
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Articles 1–20