Ariffin M.M
Cited by
Cited by
Evaluating game-based learning effectiveness in higher education
MM Ariffin, A Oxley, S Sulaiman
Procedia-Social and Behavioral Sciences 123, 20-27, 2014
Robots as assistive technology tools to enhance cognitive abilities and foster valuable learning experiences among young children with autism spectrum disorder
NI Arshad, AS Hashim, MM Ariffin, NM Aszemi, HM Low, AA Norman
Ieee Access 8, 116279-116291, 2020
Knowledge sharing: two-dimensional motivation perspective and the role of demographic variables
A Amin, MF Hassan, MBM Ariffin, M Rehman
Journal of Information & Knowledge Management 10 (02), 135-149, 2011
Mobile application for Dyscalculia children in Malaysia
MM Ariffin, FAA Halim, AA Norshakirah
Proceedings of the 6th International Conference on Computing & Informatics, 2017
Theoretical Framework of the Effect of Extrinsic Rewards on Individual's Attitude Towards Knowledge Sharing and the Role of Intrinsic Attributes
A Amin, MF Hassan, M M Ariffin
2009 International Conference on Computer Technology and Development, 2009
Identify glomeruli in human kidney tissue images using a deep learning approach
AA Shubham Shubham, Nikita Jain, Vedika Gupta, Senthilkumar Mohan, Mazeyanti ...
Soft Computing, 2021
A RFID-based campus context-aware notification system
NS Haron, NS Saleem, MH Hasan, MM Ariffin, IA Aziz
Parametric study on the compact G-shaped monopole antenna for 2.4 GHz and 5.2 GHz application
BH Ahmad, MM Ariffin, H Nornikman, NMS Roslan, MZA Abd Aziz, ...
International Journal of Engineering and Technology (IJET) 5 (1), 512-518, 2013
The Causes, Prevalence and Interventions for Dyscalculia in Malaysia
MMA Mohammad Amimul Ihsan Aquil
Journal of Educational and Social Research 6, 279-289, 2020
Framework of intrinsic and extrinsic motivators of knowledge sharing: A case of training institutes of an oil and gas company in Malaysia
A Amin, MFB Hassan, MBM Ariffin
2010 International Symposium on Information Technology 3, 1428-1432, 2010
Towards a mobile app design model for Dyscalculia children
FA Abd Halim, MM Ariffin, SK Sugathan
2017 IEEE Conference on e-Learning, e-Management and e-Services (IC3e), 145-150, 2017
Evaluating game-based learning (GBL) effectiveness for higher education (HE)
MM Ariffin, S Sulaiman
2013 International Conference on Advanced Computer Science Applications and …, 2013
Massively Multiplayer Online Game (MMOG) impact towards Malaysian youth’s time management, social life and psychology
N Aziz, H Iida, M Ariffin, EAP Akhir, SK Sugathan
Advanced Science Letters 24 (3), 1754-1757, 2018
Blogging as a means of knowledge sharing: Blog communities and informal learning in the blogosphere
AA Nasr, MM Ariffin
2008 International Symposium on Information Technology 2, 1-5, 2008
A sustainable enterprise content management technologies use framework supporting agile business processes
NI Arshad, R Bosua, S Milton, AK Mahmood, AI Zainal-Abidin, MM Ariffin, ...
Knowledge Management Research & Practice 20 (1), 123-140, 2022
Calculic Kids© mobile app: The impact on educational effectiveness of dyscalculia children
AS Ariffin, M.M., Halim, F.A.A., Arshad, N.I., Mehat, M., Hashim
International Journal of Innovative Technology and Exploring Engineering 8 …, 2019
Towards the development of mobile app design model for Dyscalculia children in Malaysia
FA Abd Halim, MM Ariffin, SK Sugathan
MATEC Web of Conferences 150, 05016, 2018
Towards digital game-based learning (DGBL) in higher education (HE): The educators’ perception
MM Ariffin
Developing Country Studies 2 (11), 228-236, 2012
Developing a simulation game to facilitate the acquisition and transfer of road safety knowledge
MM Ariffin, AG Downe, IA Abd Aziz
2010 International Symposium on Information Technology 2, 924-929, 2010
Dysgraphi Coach: Mobile Application for Dysgraphia Children in Malaysia
MM Ariffin, TZNT Othman, NS Aziz, M Mehat, N Izza Arshad
International Journal of Engineering & Technology 7 (436), 440, 2018
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