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Ariffin M.M
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Year
Evaluating game-based learning effectiveness in higher education
MM Ariffin, A Oxley, S Sulaiman
Procedia-Social and Behavioral Sciences 123, 20-27, 2014
812014
Knowledge sharing: two-dimensional motivation perspective and the role of demographic variables
A Amin, MF Hassan, MBM Ariffin, M Rehman
Journal of Information & Knowledge Management 10 (02), 135-149, 2011
302011
Theoretical Framework of the Effect of Extrinsic Rewards on Individual's Attitude Towards Knowledge Sharing and the Role of Intrinsic Attributes
A Amin, MF Hassan, M M Ariffin
2009 International Conference on Computer Technology and Development, 2009
242009
Theoretical framework of the effect of extrinsic rewards on individual's attitude towards knowledge sharing and the role of intrinsic attributes
A Amin, MF Hassan, MB Ariffin, M Rehman
2009 International Conference on Computer Technology and Development 2, 240-243, 2009
232009
Mobile application for Dyscalculia children in Malaysia
MM Ariffin, FAA Halim, AA Norshakirah
Proceedings of the 6th International Conference on Computing & Informatics, 2017
202017
A RFID-based campus context-aware notification system
NS Haron, NS Saleem, MH Hasan, MM Ariffin, IA Aziz
JOURNAL OF COMPUTING 2 (ISSUE 3), 2010
182010
Robots as assistive technology tools to enhance cognitive abilities and foster valuable learning experiences among young children with autism spectrum disorder
NI Arshad, AS Hashim, MM Ariffin, NM Aszemi, HM Low, AA Norman
IEEE Access 8, 116279-116291, 2020
132020
Framework of intrinsic and extrinsic motivators of knowledge sharing: A case of training institutes of an oil and gas company in Malaysia
A Amin, MFB Hassan, MBM Ariffin
2010 International Symposium on Information Technology 3, 1428-1432, 2010
102010
Evaluating game-based learning (GBL) effectiveness for higher education (HE)
MM Ariffin, S Sulaiman
2013 International Conference on Advanced Computer Science Applications and …, 2013
92013
Towards digital game-based learning (DGBL) in higher education (HE): The educators’ perception
MM Ariffin
Developing Country Studies 2 (11), 228-236, 2012
92012
Blogging as a means of knowledge sharing: Blog communities and informal learning in the blogosphere
AA Nasr, MM Ariffin
2008 International Symposium on Information Technology 2, 1-5, 2008
92008
Identify glomeruli in human kidney tissue images using a deep learning approach
AA Shubham Shubham, Nikita Jain, Vedika Gupta, Senthilkumar Mohan, Mazeyanti ...
Soft Computing, 2021
72021
Towards a mobile app design model for Dyscalculia children
FA Abd Halim, MM Ariffin, SK Sugathan
2017 IEEE Conference on e-Learning, e-Management and e-Services (IC3e), 145-150, 2017
72017
Developing a simulation game to facilitate the acquisition and transfer of road safety knowledge
MM Ariffin, AG Downe, IA Abd Aziz
2010 International Symposium on Information Technology 2, 924-929, 2010
72010
Towards the development of mobile app design model for Dyscalculia children in Malaysia
FA Abd Halim, MM Ariffin, SK Sugathan
MATEC Web of Conferences 150, 05016, 2018
62018
Origin of the knowledge life cycle
JM Firestone, MW McElroy
Executive Information Systems, Inc. Mazeyanti M. Ariffin, Noreen Izza Arshad …, 2002
62002
Dyscalculia, causes, interventions and Malaysian Scenario
MAI Aquil, MM Ariffin
PalArch's Journal of Archaeology of Egypt/Egyptology 17 (5), 1131-1151, 2020
42020
Massively Multiplayer Online Game (MMOG) impact towards Malaysian youth’s time management, social life and psychology
N Aziz, H Iida, M Ariffin, EAP Akhir, SK Sugathan
Advanced Science Letters 24 (3), 1754-1757, 2018
42018
Students' inclinations towards games and perceptions of Game-Based Learning (GBL)
MM Ariffin, A Oxley, S Sulaiman
2014 International Conference on Computer and Information Sciences (ICCOINS …, 2014
42014
The Causes, Prevalence and Interventions for Dyscalculia in Malaysia
MMA Mohammad Amimul Ihsan Aquil
Journal of Educational and Social Research 6, 279-289, 2020
3*2020
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