Evaluating game-based learning effectiveness in higher education MM Ariffin, A Oxley, S Sulaiman Procedia-Social and Behavioral Sciences 123, 20-27, 2014 | 81 | 2014 |
Knowledge sharing: two-dimensional motivation perspective and the role of demographic variables A Amin, MF Hassan, MBM Ariffin, M Rehman Journal of Information & Knowledge Management 10 (02), 135-149, 2011 | 30 | 2011 |
Theoretical Framework of the Effect of Extrinsic Rewards on Individual's Attitude Towards Knowledge Sharing and the Role of Intrinsic Attributes A Amin, MF Hassan, M M Ariffin 2009 International Conference on Computer Technology and Development, 2009 | 24 | 2009 |
Theoretical framework of the effect of extrinsic rewards on individual's attitude towards knowledge sharing and the role of intrinsic attributes A Amin, MF Hassan, MB Ariffin, M Rehman 2009 International Conference on Computer Technology and Development 2, 240-243, 2009 | 23 | 2009 |
Mobile application for Dyscalculia children in Malaysia MM Ariffin, FAA Halim, AA Norshakirah Proceedings of the 6th International Conference on Computing & Informatics, 2017 | 20 | 2017 |
A RFID-based campus context-aware notification system NS Haron, NS Saleem, MH Hasan, MM Ariffin, IA Aziz JOURNAL OF COMPUTING 2 (ISSUE 3), 2010 | 18 | 2010 |
Robots as assistive technology tools to enhance cognitive abilities and foster valuable learning experiences among young children with autism spectrum disorder NI Arshad, AS Hashim, MM Ariffin, NM Aszemi, HM Low, AA Norman IEEE Access 8, 116279-116291, 2020 | 13 | 2020 |
Framework of intrinsic and extrinsic motivators of knowledge sharing: A case of training institutes of an oil and gas company in Malaysia A Amin, MFB Hassan, MBM Ariffin 2010 International Symposium on Information Technology 3, 1428-1432, 2010 | 10 | 2010 |
Evaluating game-based learning (GBL) effectiveness for higher education (HE) MM Ariffin, S Sulaiman 2013 International Conference on Advanced Computer Science Applications and …, 2013 | 9 | 2013 |
Towards digital game-based learning (DGBL) in higher education (HE): The educators’ perception MM Ariffin Developing Country Studies 2 (11), 228-236, 2012 | 9 | 2012 |
Blogging as a means of knowledge sharing: Blog communities and informal learning in the blogosphere AA Nasr, MM Ariffin 2008 International Symposium on Information Technology 2, 1-5, 2008 | 9 | 2008 |
Identify glomeruli in human kidney tissue images using a deep learning approach AA Shubham Shubham, Nikita Jain, Vedika Gupta, Senthilkumar Mohan, Mazeyanti ... Soft Computing, 2021 | 7 | 2021 |
Towards a mobile app design model for Dyscalculia children FA Abd Halim, MM Ariffin, SK Sugathan 2017 IEEE Conference on e-Learning, e-Management and e-Services (IC3e), 145-150, 2017 | 7 | 2017 |
Developing a simulation game to facilitate the acquisition and transfer of road safety knowledge MM Ariffin, AG Downe, IA Abd Aziz 2010 International Symposium on Information Technology 2, 924-929, 2010 | 7 | 2010 |
Towards the development of mobile app design model for Dyscalculia children in Malaysia FA Abd Halim, MM Ariffin, SK Sugathan MATEC Web of Conferences 150, 05016, 2018 | 6 | 2018 |
Origin of the knowledge life cycle JM Firestone, MW McElroy Executive Information Systems, Inc. Mazeyanti M. Ariffin, Noreen Izza Arshad …, 2002 | 6 | 2002 |
Dyscalculia, causes, interventions and Malaysian Scenario MAI Aquil, MM Ariffin PalArch's Journal of Archaeology of Egypt/Egyptology 17 (5), 1131-1151, 2020 | 4 | 2020 |
Massively Multiplayer Online Game (MMOG) impact towards Malaysian youth’s time management, social life and psychology N Aziz, H Iida, M Ariffin, EAP Akhir, SK Sugathan Advanced Science Letters 24 (3), 1754-1757, 2018 | 4 | 2018 |
Students' inclinations towards games and perceptions of Game-Based Learning (GBL) MM Ariffin, A Oxley, S Sulaiman 2014 International Conference on Computer and Information Sciences (ICCOINS …, 2014 | 4 | 2014 |
The Causes, Prevalence and Interventions for Dyscalculia in Malaysia MMA Mohammad Amimul Ihsan Aquil Journal of Educational and Social Research 6, 279-289, 2020 | 3* | 2020 |