The effect of using Kahoot! for learning–A literature review AI Wang, R Tahir Computers & Education 149, 103818, 2020 | 1200 | 2020 |
Codifying game-based learning: Development and application of LEAGUÊ framework for learning games R Tahir, AI Wang Academic Conferences and Publishing International, 2020 | 60* | 2020 |
Game-based digital quiz as a tool for improving students’ engagement and learning in online lectures KP Nuci, R Tahir, AI Wang, AS Imran Ieee Access 9, 91220-91234, 2021 | 57 | 2021 |
A measurement model based on usability metrics for mobile learning user interface for children R Tahir, F Arif The International Journal of E-Learning and Educational Technologies in the …, 2015 | 46 | 2015 |
State of the art in game based learning: Dimensions for evaluating educational games R Tahir, AI Wang European Conference on Games Based Learning, 641-650, 2017 | 42 | 2017 |
Mobile technology in children education: Analyzing parents' attitude towards mobile technology for children R Tahir, F Arif 2015 Science and Information Conference (SAI), 410-420, 2015 | 27 | 2015 |
Framework for evaluating the usability of mobile educational applications for children R Tahir, F Arif Society of Digital Information and Wireless Communications, 156-170, 2014 | 23 | 2014 |
Travel behaviour prediction amid covid-19 underlaying situational awareness theory and health belief model K Naseer, J Qazi, A Qazi, BK Avuglah, R Tahir, RA Rasheed, SK Khan, ... Behaviour & Information Technology 41 (15), 3318-3328, 2022 | 21 | 2022 |
Transforming a Theoretical Framework to Design Cards: LEAGUE Ideation Toolkit for Game-Based Learning Design. Sustainability, 12 (20), 8487 R Tahir, AI Wang Sustainability 12 (Design Methodology for Educational Games), https://doi …, 2020 | 21* | 2020 |
Insights into design of educational games: Comparative analysis of design models R Tahir, AI Wang Proceedings of the Future Technologies Conference (FTC) 2018: Volume 1, 1041 …, 2019 | 17 | 2019 |
Technology in primary schools: teachers’ perspective towards the use of mobile technology in children education R Tahir, F Arif Emerging Trends and Advanced Technologies for Computational Intelligence …, 2016 | 16 | 2016 |
Evaluating learners' emotional states by monitoring brain waves for comparing game-based learning approach to pen-and-paper K Pireva, R Tahir, AS Imran, N Chaudhary 2019 IEEE Frontiers in Education Conference (FIE), 1-8, 2019 | 15 | 2019 |
Analyzing the intelligence in user interfaces R Tahir 2015 SAI Intelligent Systems Conference (IntelliSys), 674-680, 2015 | 8 | 2015 |
Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach R Tahir, AI Wang Behaviour & Information Technology 43 (1), 110-138, 2024 | 7 | 2024 |
Context aware mobile computing as a challenge for developers and software engineers: a review R Tahir European Scientific Journal, 2013 | 6 | 2013 |
Exploring methods and guidelines for child-computer interaction research with refugee children R Tahir, A Inge Wang Human-Computer Interaction. Design Practice in Contemporary Societies …, 2019 | 4 | 2019 |
How to Evaluate Educational Games with Refugee Children: Methodological Aspects and Lessons Learned from EduApp4syria R Tahir, AI Wang Academic Publishing, Reading, 2019 | 3 | 2019 |
What do we know about learner assessment in technology-rich environments? A systematic review of systematic reviews K Mangaroska, R Tahir, M Lorås, A Mavroudi 2018 IEEE 18th International Conference on Advanced Learning Technologies …, 2018 | 3 | 2018 |
Completeness and collaboration in the early design phase of learning games: do ideation cards provide scaffolding? R Tahir, AI Wang International Conference on Human-Computer Interaction, 94-114, 2021 | 2 | 2021 |
Impact of Navigation Aid and Spatial Ability Skills on Wayfinding Performance and Workload in Indoor-Outdoor Campus Navigation: Challenges and Design R Tahir, J Krogstie Applied Sciences 13 (17), 9508, 2023 | 1 | 2023 |