Increasing quality of learning experience using augmented reality educational games M Videnovik, V Trajkovik, LV Kiønig, T Vold Multimedia tools and applications 79 (33), 23861-23885, 2020 | 72 | 2020 |
Game-based learning in computer science education: a scoping literature review M Videnovik, T Vold, L Kiønig, A Madevska Bogdanova, V Trajkovik International Journal of STEM Education 10 (1), 54, 2023 | 38 | 2023 |
The BBC micro: bit in the international classroom: learning experiences and first impressions M Videnovik, E Zdravevski, P Lameski, V Trajkovik 2018 17th international conference on information technology based higher …, 2018 | 36 | 2018 |
Computational thinking and coding subject in primary schools: Methodological approach based on alternative cooperative and individual learning cycles E Vlahu-Gjorgievska, M Videnovik, V Trajkovik 2018 IEEE International Conference on Teaching, Assessment, and Learning for …, 2018 | 23 | 2018 |
To code or not to code: Introducing coding in primary schools M Videnovik, E Vlahu‐Gjorgievska, V Trajkovik Computer Applications in Engineering Education 29 (5), 1132-1145, 2021 | 21 | 2021 |
Testing framework for investigating learning outcome from quiz game: a study from Macedonia and Norway M Videnovik, L Kiønig, T Vold, V Trajkovik 2018 17th International Conference on Information Technology Based Higher …, 2018 | 18 | 2018 |
Migration of an Escape room–style educational game to an online environment: Design Thinking methodology M Videnovik, T Vold, G Dimova, LV Kiønig, V Trajkovik JMIR serious games 10 (3), e32095, 2022 | 17 | 2022 |
Design thinking methodology for increasing quality of experience of augmented reality educational games M Videnovik, T Vold, L Kiønig, V Trajkovik 2019 18th International Conference on Information Technology Based Higher …, 2019 | 12 | 2019 |
Using educational Escape room to increase students’ engagement in learning computer science G Dimova, M Videnovik, V Trajkovik Ss. Cyril and Methodius University in Skopje, Faculty of Computer Science …, 2020 | 9 | 2020 |
Game-based learning approach in computer science in primary education: a systematic review M Videnovik, AM Bogdanova, V Trajkovik Entertainment Computing 48, 100616, 2024 | 7 | 2024 |
Introduction of 21st Century Skills in Primary Schools: Case Study Macedonia M Videnovic, A Karadimce The 15th International Conference for Informatics and Information Technology …, 2018 | 7 | 2018 |
Serious games evaluation methodology M Videnovik, AM Bogdanova, V Trajkovik ICERI2018 Proceedings, 1354-1361, 2018 | 6 | 2018 |
Kahooting and learning: A study from Macedonia and Norway M Videnovik, LV Kiønig, T Vold, V Trajkovik European Conference on Games Based Learning, 740-XXVI, 2018 | 5 | 2018 |
Use of IT in Higher Education and Training-Social learning through outdoor quiz game app L Kiønig, T Vold, OJ Ranglund, V Trajkovik, M Videnovik, R Braun 2021 19th International Conference on Information Technology Based Higher …, 2021 | 4 | 2021 |
USING SCOTTIE GO! AS GAME BASED LEARNING TOOL FOR COMPUTATIONAL THINKING COURSE M Videnovik, V Trajkovik IATED, 2018 | 4 | 2018 |
Higher education from a complexity theory perspective E Hadzieva, M Videnovik, N Koceska, V Trajkovik | 4 | 2018 |
Increasing Students’ Motivation by Using Social Networks In And Out of the Classroom V Trajkovic, M Vasileva, O Samardzic Jankova, S Karbeva, M Videnovic | 2 | 2012 |
Can a Blended Learning Environment Increase the Quality of Learning? M Videnovik, G Dimova 15th International Conference on Informatics and Information Technologies …, 2018 | 1 | 2018 |
Using peer-learning and game-based instruction for achieving long-lasting knowledge of cybersecurity in primary schools M Videnovik, V Trajkovik, T Vold, L Kiønig, AM Bogdanova, S Filiposka IEEE Access, 2024 | | 2024 |
A novel methodological approach for learning cybersecurity topics in primary schools M Videnovik, S Filiposka, V Trajkovik Multimedia Tools and Applications, 1-21, 2024 | | 2024 |