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Wei Peng
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Cited by
Year
Loneliness as the cause and the effect of problematic Internet use: The relationship between Internet use and psychological well-being
J Kim, R LaRose, W Peng
Cyberpsychology & behavior 12 (4), 451-455, 2009
13132009
Can robots manifest personality?: An empirical test of personality recognition, social responses, and social presence in human–robot interaction
KM Lee, W Peng, SA Jin, C Yan
Journal of communication 56 (4), 754-772, 2006
7432006
Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games
W Peng, JH Lin, J Crouse
Cyberpsychology, Behavior, and Social Networking 14 (11), 681-688, 2011
6352011
Need satisfaction supportive game features as motivational determinants: An experimental study of a self-determination theory guided exergame
W Peng, JH Lin, KA Pfeiffer, B Winn
Media Psychology 15 (2), 175-196, 2012
5332012
Keep using my health apps: Discover users’ perception of health & fitness apps with the UTAUT 2 model
S Yuan, W Ma, W Kanthawala, Shaheen, Peng
Telemedicine and e-Health 21 (9), 735-741, 2015
5192015
A qualitative study of user perceptions of mobile health apps
W Peng, S Kanthawala, S Yuan, SA Hussain
BMC public health 16, 1-11, 2016
4832016
Using active video games for physical activity promotion: a systematic review of the current state of research
W Peng, JC Crouse, JH Lin
Health education & behavior 40 (2), 171-192, 2013
4502013
Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games)
M Liu, W Peng
Computers in Human Behavior 25 (6), 1306-1311, 2009
3862009
The effects of a serious game on role-taking and willingness to help
W Peng, M Lee, C Heeter
Journal of communication 60 (4), 723-742, 2010
3382010
Design and evaluation of a computer game to promote a healthy diet for young adults
W Peng
Health communication 24 (2), 115-127, 2009
3202009
Games for health for children—Current status and needed research
Institute of Digital Media and Child Development Working Group on Games for ...
Games for health journal 5 (1), 1-12, 2016
2902016
Effects of screen size, viewing angle, and players’ immersion tendencies on game experience
J Hou, Y Nam, W Peng, KM Lee
Computers in Human Behavior 28 (2), 617-623, 2012
2892012
Social networking and adjustments among international students
JH Lin, W Peng, M Kim, SY Kim, R LaRose
New media & society 14 (3), 421-440, 2012
2692012
Online gaming dependency: A preliminary study in China
W Peng, M Liu
Cyberpsychology, behavior, and social networking 13 (3), 329-333, 2010
2562010
Systematic review: Trust-building factors and implications for conversational agent design
M Rheu, JY Shin, W Peng, J Huh-Yoo
International Journal of Human–Computer Interaction 37 (1), 81-96, 2021
2452021
Social networking: Addictive, compulsive, problematic, or just another media habit?
R LaRose, J Kim, W Peng
A networked self, 67-89, 2010
2292010
What do we know about social and psychological effects of computer games? A comprehensive review of the current literature
KM Lee, W Peng
Playing video games: Motives, responses, and consequences, 327-345, 2006
2252006
The influence of competition, cooperation, and player relationship in a motor performance centered computer game
W Peng, G Hsieh
Computers in Human Behavior 28 (6), 2100-2106, 2012
2102012
The use of wearable activity trackers among older adults: focus group study of tracker perceptions, motivators, and barriers in the maintenance stage of behavior change
A Kononova, L Li, K Kamp, M Bowen, RV Rikard, S Cotten, W Peng
JMIR mHealth and uHealth 7 (4), e9832, 2019
2092019
Measuring smartphone usage and task switching with log tracking and self-reports
T Deng, S Kanthawala, J Meng, W Peng, A Kononova, Q Hao, Q Zhang, ...
Mobile Media & Communication 7 (1), 3-23, 2019
2062019
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