Follow
Oliver Korn
Oliver Korn
Professor of Human Computer Interaction, Offenburg University
Verified email at acm.org - Homepage
Title
Cited by
Cited by
Year
Industrial playgrounds: how gamification helps to enrich work for elderly or impaired persons in production
O Korn
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive …, 2012
1352012
Comparing projected in-situ feedback at the manual assembly workplace with impaired workers
M Funk, A Bächler, L Bächler, O Korn, C Krieger, T Heidenreich, ...
Proceedings of the 8th ACM International Conference on PErvasive …, 2015
1172015
Towards a gamification of industrial production: a comparative study in sheltered work environments
O Korn, M Funk, A Schmidt
Proceedings of the 7th ACM SIGCHI symposium on engineering interactive …, 2015
922015
Gamification of business processes: Re-designing work in production and service industry
O Korn, A Schmidt
Procedia Manufacturing 3, 3424-3431, 2015
882015
Design approaches for the gamification of production environments: a study focusing on acceptance
O Korn, M Funk, A Schmidt
Proceedings of the 8th ACM international conference on pervasive …, 2015
832015
motioneap: An overview of 4 years of combining industrial assembly with augmented reality for industry 4.0
M Funk, T Kosch, R Kettner, O Korn, A Schmidt
Proceedings of the 16th international conference on knowledge technologies …, 2016
772016
The potentials of in-situ-projection for augmented workplaces in production: a study with impaired persons
O Korn, A Schmidt, T Hörz
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 979-984, 2013
772013
Assistive systems in production environments: exploring motion recognition and gamification
O Korn, A Schmidt, T Hörz
Proceedings of the 5th international conference on pervasive technologies …, 2012
762012
Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification
O Korn, M Funk, S Abele, T Hörz, A Schmidt
Proceedings of the 7th international conference on pervasive technologies …, 2014
722014
Augmented manufacturing: a study with impaired persons on assistive systems using in-situ projection
O Korn, A Schmidt, T Hörz
Proceedings of the 6th International Conference on PErvasive Technologies …, 2013
582013
Social robots: technological, societal and ethical aspects of human-robot interaction
O Korn
Springer, 2019
572019
An augmented workplace for enabling user-defined tangibles
M Funk, O Korn, A Schmidt
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1285-1290, 2014
522014
Assistive systems for the workplace: Towards context-aware assistance
O Korn, M Funk, A Schmidt
Gamification: concepts, methodologies, tools, and applications, 1936-1949, 2015
462015
Gamifying onboarding: How to increase both engagement and integration of new employees
L Heimburger, L Buchweitz, R Gouveia, O Korn
Advances in Social and Occupational Ergonomics: Proceedings of the AHFE 2019 …, 2020
432020
Gamification of production? A study on the acceptance of gamified work processes in the automotive industry
O Korn, P Muschick, A Schmidt
Advances in Affective and Pleasurable Design: Proceedings of the AHFE 2016 …, 2017
422017
Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences
M Brach, K Hauer, L Rotter, C Werres, O Korn, R Konrad, S Göbel
IJCSS International Journal of Computer Science and Security 11 (1), 86-99, 2012
422012
Understanding cultural preferences for social robots: a study in German and Arab communities
O Korn, N Akalin, R Gouveia
ACM Transactions on Human-Robot Interaction (THRI) 10 (2), 1-19, 2021
392021
The effect of gamification on emotions-the potential of facial recognition in work environments
O Korn, S Boffo, A Schmidt
Human-Computer Interaction: Design and Evaluation: 17th International …, 2015
322015
A taxonomy in robot-assisted training: current trends, needs and challenges
K Tsiakas, V Karkaletsis, F Makedon
Proceedings of the 11th PErvasive Technologies Related to Assistive …, 2018
272018
Defining recrutainment: a model and a survey on the gamification of recruiting and human resources
O Korn, F Brenner, J Börsig, F Lalli, M Mattmüller, A Müller
Advances in The Human Side of Service Engineering: Proceedings of the AHFE …, 2018
272018
The system can't perform the operation now. Try again later.
Articles 1–20