Follow
Robert J. Moore
Robert J. Moore
IBM Research | Almaden
Verified email at us.ibm.com - Homepage
Title
Cited by
Cited by
Year
" Alone together?" Exploring the social dynamics of massively multiplayer online games
N Ducheneaut, N Yee, E Nickell, RJ Moore
Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2006
11982006
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
N Ducheneaut, RJ Moore
Proceedings of the 2004 ACM conference on Computer supported cooperative …, 2004
6042004
The life and death of online gaming communities: a look at guilds in world of warcraft
N Ducheneaut, N Yee, E Nickell, RJ Moore
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2007
4502007
Building an MMO with mass appeal: A look at gameplay in World of Warcraft
N Ducheneaut, N Yee, E Nickell, RJ Moore
Games and Culture 1 (4), 281-317, 2006
4422006
Social TV: Designing for distributed, sociable television viewing
N Ducheneaut, RJ Moore, L Oehlberg, JD Thornton, E Nickell
Intl. Journal of Human–Computer Interaction 24 (2), 136-154, 2008
3582008
Virtual “third places”: A case study of sociability in massively multiplayer games
N Ducheneaut, RJ Moore, E Nickell
Computer Supported Cooperative Work (CSCW) 16, 129-166, 2007
3492007
More than just ‘XP’: learning social skills in massively multiplayer online games
N Ducheneaut, RJ Moore
Interactive technology and smart education 2 (2), 89-100, 2005
2682005
Behind the avatar: The patterns, practices, and functions of role playing in MMOs
D Williams, TLM Kennedy, RJ Moore
Games and culture 6 (2), 171-200, 2011
2182011
Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds
RJ Moore, N Ducheneaut, E Nickell
Computer Supported Cooperative Work (CSCW) 16, 265-305, 2007
1942007
Conversational UX design: A practitioner's guide to the natural conversation framework
RJ Moore, R Arar
Morgan & Claypool, 2019
1302019
Designing for sociability in massively multiplayer games: an examination of the “third places” of SWG
N Ducheneaut, RJ Moore, E Nickell
Conference Proceedings for Other Players, Center for Computer Games Research …, 2004
1082004
Conversational UX design
RJ Moore, R Arar, GJ Ren, MH Szymanski
Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017
802017
Measuring mutual understanding in human-computer conversation
RA Hosn, RJ Moore
US Patent 10,303,772, 2019
782019
From 3D space to third place: The social life of small virtual spaces
R Moore, E Hankinson Gathman, N Ducheneaut
Human Organization 68 (2), 230-240, 2009
772009
Method, device, and program product to monitor the social health of a persistent virtual environment
NB Ducheneaut, RD Moore, ES Nickell
US Patent 7,720,777, 2010
662010
Methods, apparatus, and program products to support a shared viewing experience from remote locations
N Ducheneaut, WK Edwards, RJ Moore, ES Nickell, DK Smetters, ...
US Patent 7,818,770, 2010
552010
Conversational UX design: an introduction
RJ Moore, R Arar
Studies in conversational UX design, 1-16, 2018
542018
Method and apparatus for controlling an experiential data stream in a social space
N Ducheneaut, WK Edwards, RJ Moore, ES Nickell, DK Smetters, ...
US Patent 7,873,983, 2011
542011
Computer application environment and communication system employing automatic identification of human conversational behavior
PM Aoki, MH Szymanski, JD Thornton, AG Woodruff, NB Ducheneaut, ...
US Patent 7,822,607, 2010
532010
The work of the work order: document practice in face-to-face service encounters
RJ Moore, J Whalen, ECH Gathman
Organisation, Interaction and Practice Studies of Ethnomethodology and …, 2010
522010
The system can't perform the operation now. Try again later.
Articles 1–20