" Alone together?" Exploring the social dynamics of massively multiplayer online games N Ducheneaut, N Yee, E Nickell, RJ Moore Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2006 | 1154 | 2006 |
The social side of gaming: a study of interaction patterns in a massively multiplayer online game N Ducheneaut, RJ Moore Proceedings of the 2004 ACM conference on Computer supported cooperative …, 2004 | 578 | 2004 |
The life and death of online gaming communities: a look at guilds in world of warcraft N Ducheneaut, N Yee, E Nickell, RJ Moore Proceedings of the SIGCHI conference on Human factors in computing systems …, 2007 | 433 | 2007 |
Building an MMO with mass appeal: A look at gameplay in World of Warcraft N Ducheneaut, N Yee, E Nickell, RJ Moore Games and Culture 1 (4), 281-317, 2006 | 428 | 2006 |
Social TV: Designing for distributed, sociable television viewing N Ducheneaut, RJ Moore, L Oehlberg, JD Thornton, E Nickell Intl. Journal of Human–Computer Interaction 24 (2), 136-154, 2008 | 351 | 2008 |
Virtual “third places”: A case study of sociability in massively multiplayer games N Ducheneaut, RJ Moore, E Nickell Computer Supported Cooperative Work (CSCW) 16, 129-166, 2007 | 324 | 2007 |
More than just ‘XP’: Learning social skills in massively multiplayer online games N Ducheneaut, RJ Moore Interactive technology and smart education, 2005 | 257 | 2005 |
Behind the avatar: The patterns, practices, and functions of role playing in MMOs D Williams, TLM Kennedy, RJ Moore Games and culture 6 (2), 171-200, 2011 | 201 | 2011 |
Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds RJ Moore, N Ducheneaut, E Nickell Computer Supported Cooperative Work (CSCW) 16, 265-305, 2007 | 186 | 2007 |
Designing for sociability in massively multiplayer games: an examination of the “third places” of SWG N Ducheneaut, RJ Moore, E Nickell Conference Proceedings for Other Players, Center for Computer Games Research …, 2004 | 103 | 2004 |
Conversational UX design: A practitioner's guide to the natural conversation framework RJ Moore, R Arar Morgan & Claypool, 2019 | 80 | 2019 |
Conversational UX design RJ Moore, R Arar, GJ Ren, MH Szymanski Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017 | 69 | 2017 |
From 3D space to third place: The social life of small virtual spaces R Moore, E Hankinson Gathman, N Ducheneaut Human Organization 68 (2), 230-240, 2009 | 67 | 2009 |
Method, device, and program product to monitor the social health of a persistent virtual environment NB Ducheneaut, RD Moore, ES Nickell US Patent 7,720,777, 2010 | 56 | 2010 |
Gaining more than experience points: Learning social behavior in multiplayer computer games N Ducheneaut, RJ Moore Conference proceedings on human factors in computing systems (CHI2004 …, 2004 | 53 | 2004 |
Method and apparatus for controlling an experiential data stream in a social space N Ducheneaut, WK Edwards, RJ Moore, ES Nickell, DK Smetters, ... US Patent 7,873,983, 2011 | 52 | 2011 |
Computer application environment and communication system employing automatic identification of human conversational behavior PM Aoki, MH Szymanski, JD Thornton, AG Woodruff, NB Ducheneaut, ... US Patent 7,822,607, 2010 | 52 | 2010 |
The work of the work order: document practice in face-to-face service encounters RJ Moore, J Whalen, ECH Gathman Organisation, Interaction and Practice Studies of Ethnomethodology and …, 2010 | 50 | 2010 |
Methods, apparatus, and program products to support a shared viewing experience from remote locations N Ducheneaut, WK Edwards, RJ Moore, ES Nickell, DK Smetters, ... US Patent 7,818,770, 2010 | 48 | 2010 |
Achieving understanding in the standardized survey interview: repair sequences RJ Moore, DW Maynard Standardization and tacit knowledge: Interaction and practice in the survey …, 2002 | 46 | 2002 |