Eugene Ch'ng
Cited by
Cited by
Predicting consumer product demands via Big Data: the roles of online promotional marketing and online reviews
AYL Chong, E Ch’ng, MJ Liu, B Li
International Journal of Production Research 55 (17), 5142-5156, 2017
Predicting online product sales via online reviews, sentiments, and promotion strategies: A big data architecture and neural network approach
AYL Chong, B Li, EWT Ngai, E Ch'ng, F Lee
International Journal of Operations & Production Management 36 (4), 358-383, 2016
Experiential archaeology: Is virtual time travel possible?
E Ch’ng
Journal of Cultural Heritage 10 (4), 458-470, 2009
Visual heritage in the digital age
Ch'ng E.
Springer Cultural Computing Series, 2013
Predicting online e-marketplace sales performances: A big data approach
B Li, E Ch’ng, AYL Chong, H Bao
Computers & Industrial Engineering 101, 565-571, 2016
Adoption and use of emerging cultural technologies in China's museums
E Ch’ng, S Cai, FT Leow, TE Zhang
Journal of Cultural Heritage 37, 170-180, 2019
Time and a Place: A luni-solar'time-reckoner'from 8th millennium BC Scotland
VL Gaffney, S Fitch, E Ramsey, R Yorston, E Ch'ng, E Baldwin, R Bates, ...
Multi-class Twitter sentiment classification with emojis
M Li, E Ch’ng, AYL Chong, S See
Industrial Management & Data Systems, 2018
The new eye of smart city: novel citizen sentiment analysis in twitter
M Li, E Ch'ng, A Chong, S See
2016 International Conference on Audio, Language and Image Processing …, 2016
A fast community detection method in bipartite networks by distance dynamics
H Sun, E Ch’ng, X Yong, JM Garibaldi, S See, D Chen
Physica A: Statistical Mechanics and its Applications 496, 108-120, 2018
New ways of accessing information spaces using 3D multitouch tables
E Chng
2012 International Conference on Cyberworlds, 144-150, 2012
Using games engines for archaeological visualisation: Recreating lost worlds
E Ch’ng
11th International Conference on Computer Games: AI, Animation, Mobile …, 2007
Special issue on VR for culture and heritage: The experience of cultural heritage with virtual reality (part II): Guest editors’ introduction
E Ch’ng, Y Cai, H Thwaites
Presence: Teleoperators and Virtual Environments 26 (4), iii-iv, 2018
The effects of VR environments on the acceptance, experience, and expectations of cultural heritage learning
E Ch’Ng, Y Li, S Cai, FT Leow
Journal on computing and cultural heritage (JOCCH) 13 (1), 1-21, 2020
The bottom-up formation and maintenance of a Twitter community: analysis of the# FreeJahar Twitter community
E Ch'ng
Industrial Management & Data Systems 115 (4), 612-624, 2015
An artificial life-based vegetation modelling approach for biodiversity research
E Ch’ng
Green Technologies: Concepts, Methodologies, Tools and Applications, 418-465, 2011
Enhancing virtual reality with artificial life: reconstructing a flooded European Mesolithic landscape
E Ch'ng, RJ Stone
Presence 15 (3), 341-352, 2006
Crowdsourcing 3D cultural heritage: best practice for mass photogrammetry
E Ch’ng, S Cai, TE Zhang, FT Leow
Journal of Cultural Heritage Management and Sustainable Development, 2019
CRNN: a joint neural network for redundancy detection
X Fu, E Ch'ng, U Aickelin, S See
2017 IEEE international conference on smart computing (SMARTCOMP), 1-8, 2017
Modelling the adaptability of biological systems
E Ch’ng
The Open Cybernetics & Systemics Journal 1 (1), 2007
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