Michael Stengel
Michael Stengel
Research Scientist, Nvidia Research
Verified email at nvidia.com - Homepage
Cited by
Cited by
Foveated AR: dynamically-foveated augmented reality display
J Kim, Y Jeong, M Stengel, K Akşit, R Albert, B Boudaoud, T Greer, J Kim, ...
ACM Transactions on Graphics (TOG) 38 (4), 1-15, 2019
Near‐eye display and tracking technologies for virtual and augmented reality
GA Koulieris, K Akşit, M Stengel, RK Mantiuk, K Mania, C Richardt
Computer Graphics Forum 38 (2), 493-519, 2019
Adaptive image‐space sampling for gaze‐contingent real‐time rendering
M Stengel, S Grogorick, M Eisemann, M Magnor
Computer Graphics Forum 35 (4), 129-139, 2016
An affordable solution for binocular eye tracking and calibration in head-mounted displays
M Stengel, S Grogorick, M Eisemann, E Eisemann, MA Magnor
Proceedings of the 23rd ACM international conference on Multimedia, 15-24, 2015
Nvgaze: An anatomically-informed dataset for low-latency, near-eye gaze estimation
J Kim, M Stengel, A Majercik, S De Mello, D Dunn, S Laine, M McGuire, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
Subtle gaze guidance for immersive environments
S Grogorick, M Stengel, E Eisemann, M Magnor
Proceedings of the ACM Symposium on Applied Perception, 1-7, 2017
Perception‐driven accelerated rendering
M Weier, M Stengel, T Roth, P Didyk, E Eisemann, M Eisemann, ...
Computer Graphics Forum 36 (2), 611-643, 2017
Garment replacement in monocular video sequences
L Rogge, F Klose, M Stengel, M Eisemann, M Magnor
ACM Transactions on Graphics (TOG) 34 (1), 6:1-6:10, 2014
Visualization and Analysis of Head Movement and Gaze Data for Immersive Video in Head-mounted Displays
T Löwe, M Stengel, EC Förster, S Grogorick, M Magnor
Proc. Workshop on Eye Tracking and Visualization {(ETVIS) 1 (1), 2015
A generalized god-object method for plausible finger-based interactions in virtual environments
J Jacobs, M Stengel, B Froehlich
2012 IEEE Symposium on 3D User Interfaces (3DUI), 43-51, 2012
View infinity: a zoomable interface for feature-oriented software development
M Stengel, M Frisch, S Apel, J Feigenspan, C Kästner, R Dachselt
Proceedings of the 33rd International Conference on Software Engineering …, 2011
Gaze-Contingent Computational Displays
M Stengel, M Magnor
IEEE Signal Processing Magazine 33 (5), 139-148, 2016
Optimizing apparent display resolution enhancement for arbitrary videos
M Stengel, M Eisemann, S Wenger, B Hell, M Magnor
IEEE Transactions on Image Processing (TIP) 22 (9), 3604-3613, 2013
Temporal video filtering and exposure control for perceptual motion blur
M Stengel, P Bauszat, M Eisemann, E Eisemann, M Magnor
IEEE Transactions on Visualization and Computer Graphics (TVCG) 21 (5), 663-671, 2015
Toward standardized classification of foveated displays
J Spjut, B Boudaoud, J Kim, T Greer, R Albert, M Stengel, K Akşit, ...
IEEE transactions on visualization and computer graphics 26 (5), 2126-2134, 2020
A Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays.
M Stengel, S Grogorick, L Rogge, MA Magnor
Eurographics (Posters), 7-8, 2014
Optical gaze tracking with spatially-sparse single-pixel detectors
R Li, E Whitmire, M Stengel, B Boudaoud, J Kautz, D Luebke, S Patel, ...
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2020
Gaze visualization for immersive video
T Löwe, M Stengel, EC Förster, S Grogorick, M Magnor
Workshop on Eye Tracking and Visualization, 57-71, 2015
Matching prescription & visual acuity: Towards ar for humans
J Kim, M Stengel, JY Wu, B Boudaoud, J Spjut, K Akşit, R Albert, T Greer, ...
ACM SIGGRAPH 2019 Emerging Technologies, 1-2, 2019
RetroTracker: Upgrading Existing Virtual Reality Tracking Systems
KM Krzanich, E Whitmire, M Stengel, M Kass, K Akşit, D Luebke
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1034-1035, 2019
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