Franco Tecchia
Cited by
Cited by
Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks
N Gavish, T Gutiérrez, S Webel, J Rodríguez, M Peveri, U Bockholt, ...
Interactive Learning Environments 23 (6), 778-798, 2015
Visualizing crowds in real‐time
F Tecchia, C Loscos, Y Chrysanthou
Computer Graphics Forum 21 (4), 753-765, 2002
Image-based crowd rendering
F Tecchia, C Loscos, Y Chrysanthou
IEEE computer graphics and applications 22 (2), 36-43, 2002
Agent behaviour simulator (abs): A platform for urban behaviour development
F Tecchia, C Loscos, R Conroy-Dalton, YL Chrysanthou
3D helping hands: a gesture based MR system for remote collaboration
F Tecchia, L Alem, W Huang
Proceedings of the 11th ACM SIGGRAPH international conference on virtual …, 2012
Design guidelines for the development of virtual reality and augmented reality training systems for maintenance and assembly tasks
N Gavish, T Gutierrez, S Webel, J Rodriguez, F Tecchia
BIO web of conferences 1, 00029, 2011
Real-time rendering of densely populated urban environments
F Tecchia, Y Chrysanthou
Eurographics Workshop on Rendering Techniques, 83-88, 2000
Lowering the development time of multimodal interactive application: the real-life experience of the XVR project
M Carrozzino, F Tecchia, S Bacinelli, C Cappelletti, M Bergamasco
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
A Flexible Framework for Wide‐Spectrum VR Development
F Tecchia, M Carrozzino, S Bacinelli, F Rossi, D Vercelli, G Marino, ...
Presence: Teleoperators and Virtual Environments 19 (4), 302-312, 2010
I'm in VR! Using your own hands in a fully immersive MR system
F Tecchia, G Avveduto, R Brondi, M Carrozzino, M Bergamasco, L Alem
Proceedings of the 20th ACM Symposium on Virtual Reality Software and …, 2014
Beaming: an asymmetric telepresence system
A Steed, W Steptoe, W Oyekoya, F Pece, T Weyrich, J Kautz, D Friedman, ...
IEEE computer graphics and applications 32 (6), 10-17, 2012
HandsOnVideo: Towards a gesture based mobile AR system for remote collaboration
L Alem, F Tecchia, W Huang
Recent trends of mobile collaborative augmented reality systems, 135-148, 2011
HandsIn3D: supporting remote guidance with immersive virtual environments
W Huang, L Alem, F Tecchia
IFIP Conference on Human-Computer Interaction, 70-77, 2013
A fully immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership
D Perez-Marcos, M Solazzi, W Steptoe, O Oyekoya, A Frisoli, T Weyrich, ...
Frontiers in neurology 3, 110, 2012
The Museum of Pure Form: touching real statues in an immersive virtual museum.
C Loscos, F Tecchia, A Frisoli, M Carrozzino, HR Widenfeld, D Swapp, ...
VAST, 271-279, 2004
Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration
W Huang, L Alem, F Tecchia, HBL Duh
Journal on Multimodal User Interfaces 12 (2), 77-89, 2018
Full body acting rehearsal in a networked virtual environment—A case study
JM Normand, B Spanlang, F Tecchia, M Carrozzino, D Swapp, M Slater
Presence 21 (2), 229-243, 2012
Real-time shadows for animated crowds in virtual cities
C Loscos, F Tecchia, Y Chrysanthou
Proceedings of the ACM symposium on Virtual reality software and technology …, 2001
Comparing different storytelling approaches for virtual guides in digital immersive museums
M Carrozzino, M Colombo, F Tecchia, C Evangelista, M Bergamasco
International Conference on Augmented Reality, Virtual Reality and Computer …, 2018
Local and remote cooperation with virtual and robotic agents: a P300 BCI study in healthy and people living with spinal cord injury
E Tidoni, M Abu-Alqumsan, D Leonardis, C Kapeller, G Fusco, C Guger, ...
IEEE Transactions on Neural Systems and Rehabilitation Engineering 25 (9 …, 2016
The system can't perform the operation now. Try again later.
Articles 1–20